Icon of an open newspaper with black background and the word 'NEWSPAPER' written below.

A Seamless, Personalized News Reading Experience

Designing a mobile app that lets users aggregate sources and queue articles for uninterrupted reading — putting users back in control.

My Role: UX Design, UI Design, Research, Prototyping

Tools: Figma, Pen & Paper

Team: Solo Project

What is Newspaper?
A mobile app that brings together a user’s favorite news sources and lets them create a reading queue — like a custom newspaper — for smooth, uninterrupted consumption.

Mobile phone screen displaying news headlines with images, including a smiling man, a man in sunglasses, Pope Francis, a gloved hand holding a syringe, and a spacecraft logo at the bottom.

The Problem:

Despite the abundance of news platforms, none allow users to queue multiple articles from diverse sources into a single uninterrupted reading session. Interviews and research revealed consistent frustration with app-switching, tapping, and loading delays.

The AXIOS logo with the letter 'A' in blue and the rest in black text on a white background.
A black background with a white stylized letter 'T' in a Gothic font, with a diamond shape hanging from it.
Google News logo in front of a colorful background of folded paper in green, yellow, red, and blue.
Logo with the words 'Ground News' in white text on a black background.
CNN logo with white letters on a red background.
A square logo with a white background, featuring two diagonal pink stripes and a white diagonal stripe separating them.
A white origami bird icon on a red background.
BBC News logo with red background, white text, and the BBC logo at the top.

Goals:

  • Create a new model of news consumption

  • Empower users to choose sources and content

  • Enable passive, continuous reading

  • Simplify the mobile news reading experience

User Research

10 Participants

Ages — 23 - 54

Mix of casual readers and heavy news consumers

Platforms used — Apple News, Google News, NYTimes app, Grounded, Breaking

Methodology

  • Contextual inquiry — Observed users interact with their current news platforms

  • Semi-structured interviews — Focused on emotions, habits, multitasking, and app-switching

  • Card sorting (in later testing) — Helped understand how users categorize “interesting” articles

  • Affinity mapping — Synthesized recurring patterns

Key Insights

Fragmentation Fatigue — “I check AP News, than Fox local news, then CNN. Its like hunting for stories”

Users jump between 2-4 platforms daily

High cognitive load from switching between apps and formats

No sense of continuity — everything feels disjointed

Desire for Passive Reading — “If I could just tap once and keep reading… that’s the dream.”

Strong desire to queue articles and read hands-free

Most current apps interrupt flow: tap → load → back → next

Users often want to read the news while multi-tasking. Think newspaper and morning coffee.

Overwhelm & Clutter — “News apps throw everything at you — I just want the stuff I care about.”

Visual noise, irrelevant content, and aggressive notifications were major turn-offs

Preference for curated feeds from self-selected sources

Many wanted to feel in control of what they see

A quote on a black background that says, "I use 3 different apps just to get all my news".
Black background with white text. The text reads: 'I want to add articles to a queue and just read without clicking.'
Quote text on a black background: "News apps are overwhelming and cluttered"

How It Shaped the Design

Queue Feature
Direct response to the need for continuous, passive reading. Mimics “Read Later” tools but built into the app’s core UX.

Source Aggregation
Users can add trusted sources instead of relying on a black-box algorithm — addressing concerns about clutter and bias.

Distraction-Free Reader Mode
Text-first, scroll-based experience that minimizes UI noise and aligns with the desire for clean, immersive reading.

Bottom-Up Navigation
Prototyped with thumb-first usability in mind, based on observed scrolling behaviors during testing.

Most competitor apps are content-first (news curation, editorial partnerships). This project is user-first — it’s driven by how people want to experience news, not how publishers want to deliver it.

This wasn’t about re-skinning a feed. It was about solving for a very real need — one supported by patterns, behavior, and emotion.

Design Process

Each iteration brought the design closer to what users actually needed — not just a prettier news app, but a radically more usable one.

A diagram illustrating the process of creating a news story from sources, including steps for sourcing images and text, to publishing with news headlines and images, exemplified by a CNN story about FedEx board member David Steiner.

1. Sketches & Paper Wireframes

I explored multiple concepts for source management, article interaction, and navigation. This helped me iterate quickly without investing time in visuals, and spend more time in user testing.

2. Low-Fidelity Wireframes (Figma)

I translated the best sketches into digital wireframes to test layout, information hierarchy, and user flow logic. These served as the blueprint for usability testing and early feedback.

3. Clickable Prototype

I built a mid-fidelity interactive prototype to simulate core actions like adding to queue, reading, and switching sources. This helped identify friction points in the user journey early on.

4. High-Fidelity UI

I polished the interface in Figma with a clean, type-forward design system inspired by real newspapers. The final screens reflect both functional UX decisions and emotionally calm design, rooted in what users wanted to feel — not just what they wanted to do.

Hand-drawn survey form with three sections. Each section has a square with an 'X' inside, and four horizontal lines to the right, with checkboxes next to some lines.
Mobile phone screen showing a news app with a list of headline placeholders and image placeholders, titled "Today's Headlines."
Mobile phone screen displaying news headlines from CNN, NPR, Axios, BBC, and PlanetF1 with images of a smiling man, a DJ, Pope Francis, a medical syringe, and a car.

Feedback & Iteration

UX-Driven, Not Aesthetics-Driven

From the start, I approached design as an ongoing conversation with users. Every layout, flow, and interaction was built on real behavior, real needs, and real feedback. This project wasn’t about making something beautiful — it was about making something intuitive, useful, and frictionless.

Mobile screen displaying a news app titled 'Today's Headlines' with placeholder images, headlines, and source icons in a list format.
Smartphone displaying news headlines including a photo of a man smiling, a person wearing sunglasses and headphones, Pope Francis speaking at a podium, a gloved hand holding a syringe, and a person in a hat, with menu options at the bottom.

User Testing Process

I conducted multiple iterative testing rounds with users — some informal, some structured — using Figma prototypes at various fidelity levels.

Methods I Used:

  • Remote 1:1 sessions (moderated)

  • Unmoderated testing (via shared prototypes and post-task feedback forms)

  • Think-aloud protocols

  • Post-session interviews and surveys

Participants:

  • 10 core users participated across 2–3 rounds each

  • Represented a range of tech comfort levels and news reading habits

  • Included users with accessibility needs, such as vision impairments and fine motor limitations, to ensure inclusive design decisions

UX Wins from Testing

  • Users understood the product’s value faster — from “I don’t get it” to “Oh wow, this is what I’ve needed.”

  • Time-to-first-read decreased by ~40% between initial and final prototype

  • Task success (building and reading from the queue) rose from 60% → 100% across iterations

  • Testers reported feeling “in control,” “less overwhelmed,” and “more relaxed” when reading

This phase confirmed my belief that great UX doesn’t come from assumptions — it comes from testing. The biggest improvements didn’t come from UI polish — they came from reducing confusion, reinforcing intent, and removing friction.

Outcome

A Validated UX-Driven Solution

The final version of Newspaper successfully addressed the core pain points uncovered in research: fragmentation, cognitive load, and lack of control over the reading experience.

Users immediately understood the purpose of the app and were able to use it effectively with minimal onboarding or instruction — a clear indicator of strong, intuitive UX design.

Smartphone screen displaying a news app with headlines about various topics, including CNN, Axios, BBC News, and Planet F.
A smartphone screen displaying a news app with sections for featured sources like CNN, CNN, Axios, and BBC News, and top sources including CNN News, Planet F1, BBC News, and NPR. Categories include Local News, Entertainment, US News, Politics, World News, and Science. Navigation icons are at the bottom for Headlines, Explore, Paper, Sources, and Profile.

Measurable Impact from Iteration

Task Efficiency

  • Time to build a queue and start reading dropped by ~40% from the first to the final prototype

  • Users were able to complete core flows (add article → read → clear queue) with 100% task success in the final round of testing

  • Users reported they could quickly discover and add new sources from the Explore page, making it easier to customize their news feed before starting a reading session

Clarity & Satisfaction

  • In the first round, users were often unsure what the app was “for” — by the final round, testers could articulate the app’s value within 30–60 seconds

  • Users reported feeling “relieved,” “focused,” and “in control” — emotional responses rarely associated with digital news consumption

Accessibility Outcomes

  • Accessibility-focused participants confirmed the app’s layout, font sizing, and gesture options worked well for impaired vision and reduced dexterity

  • One tester with tremors said: “I didn’t feel like I was fighting the app.”

What Users Said

“This is the most relaxed I’ve felt reading the news in years.”


“The queue is a game changer. It’s like Spotify, but for news.”


“I’d pay for this. It’s like you designed it just for how my brain works.”

Still in Progress

The final prototype has been validated by users, but the project is still evolving. Future improvements under consideration:

  • Offline reading mode for commuting and travel

  • Smart article grouping based on topics or sentiment

  • Reading time estimation to help users prioritize their queue

Reflection

Growth as a UX Designer

This project challenged me to wear every hat — researcher, designer, tester, and product thinker — but I kept UX at the center of every decision. I learned how important it is to validate assumptions early, and how much clarity emerges from truly listening to users, even when the feedback is hard or requires major rethinking.

Through rounds of iteration, I saw firsthand that great UX isn’t about perfection — it’s about progression. Each change I made based on user insight made the app not only more usable, but more meaningful.

Lessons Learned

  • Feedback is fuel. The more I tested, the more I realized I couldn't design in a vacuum. Even the smallest insights often led to the biggest improvements.

  • UI doesn’t save a broken flow. A clean interface is meaningless if the experience doesn’t support user goals. I focused on building clarity, not flash.

  • Accessibility is not optional. Designing for accessibility early on made the app better for everyone. What started as a constraint became a powerful design driver.

  • Simplicity is a strategy. Saying “no” to features and trimming excess was key to making the product focused and usable.

This case study deepened my belief that UX is not just a deliverable — it's a mindset. It reinforced my commitment to human-centered design and showed me that the best digital products come from asking the right questions, not assuming the right answers.